Early Levels (0-17)

Took some time to spawn..mostly Hallucinating in sci-fi/fantasy worlds and processing initial data inputs..learning the world model and trying to make sense of some of the loss functions for different tasks...far from global optimum (objective reality) if such a thing exists

Started with tvboy.jpg, a nostalgic reminder of early gaming days. Later upgraded to couple Nintendos consoles

TV Boy Game

Electric shocks and bad grounding(while connecting tvboy to CRT) dint stop me lol ..was in LFG mode to play with friends

Core Memory

Not able to play Dynasty Warriors 6 and Prince of Persia: Sands of Time on my potato PC (with 256MB of System RAM and Integrated graphics with no dedicated VRAM) meant I had to learn the meaning of GPU poor very early and how the world_works.

Buying the first dedicated gpu Nvidia GeForce 9400 GT calmed me down for a while !

When not playing Call of duty or Tales of pirates with friends used to play with linux distros (Even non unix like DOS, dint know about OSS community back then) softwares from tech magazines (used to come in small images to install onto CD-ROMs and try out , should have brought bitcoin then :D dint know what crypto/digital-gold/proof-of-work algo can do! Too noob of me to understand that barter/currency system doesnt just apply to medieval games but also real world -_-) and PC gaming mods (changing textures and map/character designs in those virtual worlds)

< insert every AAA and popular indie title released In this period ..I might have played at least once >

In the days of yore (before 2013), a pirate's life was for me, sailing the high seas of bandwidth-poor DSL networks, relying on the sacred code of p2p and BitTorrent. Mastering the dark arts of compression (from repackers like blackboxrepack, corepacks, fitgirl, RG mechanics, razor1911 🏴‍☠️) and nearly every codec (like H264, H265) and encoding format under the sun 🌞 , the goal was always to squeeze out every bit o' data before bandwidth limits hit. The perfect formats for OBS Studio and streaming were a constant hunt, all while enduring the days-long wait for games to finish downloading after release.

Me and my mates stood as defenders of the decentralized internet, always trying to hack the simulacrum. We shared movies, video games, and softwarez.. seeding the loot across the digital seas like true buccaneers. Those were the days of high-risk and high-reward matey—where bandwidth was scarce, but the freedom of the de-centralized digital seas was all that mattered.

Ahoy! FBI (if ye be readin' this), I'm a reformed pirate now! I support the video game devs I love and proudly hold 10+ streaming subscriptions—the waters be calmer now, savvy?

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