Archives
Here are some of my older projects:
- Built key server app with prometheus built-in metrics tracking in golang (with testing library checking edge test cases) and deployment in lightweight k3s
- Streaming an image gen model (based on diffusion and transformer architectures) via Coreweave tensorizer (https://github.com/coreweave/tensorizer) from s3 efficiently and serving it with fastapi and kfserving (custom CRD which provides serverless ML inference) on kubernetes
- Youtube video frame recognition and text extraction from slides (when frame content is 70% white/grey ~ tunable threshold) via python opencv libraries and cosine text similarity
- Posix compliant Commandline tools (common utils: ls, alias auto-soure) with custom ease of use enhancements like auto-complete and custom prompts
- Built and documented an extensive test automation suite using pytest, incorporating features such as fixtures, parameterized tests, mocking, and custom plugins.
- Created mods for Far Cry, Witcher, and Cyberpunk 2077 to enhance reflections/raytracing, global illumination, and anti-aliasing (smoothing out edges)
- Developed a Death Note Anime-inspired 2D sprite game using the GameMaker engine
- GPU custom BIOS Flashing: Flashed custom BIOS to override stock voltage limits, pushing GPU to maximum overclocking potential through rigorous testing to balance performance(fps), temperature, power and clockspeeds
- Implemented a Python-based serialization service using GRPC and Protocol Buffers for seamless communication between microservices. Designed custom serialization schemas using .proto files to ensure type-safe, compact, and fast message encoding. (explored alternatives like python io module bytestream buffer from stdin to memory and later s3 upload with md5 hash checks)
More projects to be added as I salvage source code files.
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